Proof 2nd Equation Of Motion

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Sep 10, 2025 · 6 min read

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Proving the Second Equation of Motion: A Comprehensive Guide
The second equation of motion, often represented as s = ut + (1/2)at²
, is a cornerstone of classical mechanics. It describes the displacement (s) of an object undergoing uniform acceleration (a) over a period of time (t), given an initial velocity (u). Understanding its derivation is crucial for grasping fundamental physics concepts. This article will provide a detailed and accessible proof of this equation, breaking down the process into manageable steps and exploring its underlying principles. We'll delve into various approaches to the proof, catering to different learning styles and mathematical backgrounds.
Understanding the Concepts
Before diving into the proof, let's refresh our understanding of the key terms involved:
-
Displacement (s): The change in an object's position. It's a vector quantity, meaning it has both magnitude and direction. In simpler terms, it's how far an object has moved from its starting point.
-
Initial Velocity (u): The velocity of the object at the beginning of the time interval considered.
-
Final Velocity (v): The velocity of the object at the end of the time interval.
-
Acceleration (a): The rate of change of velocity. It's also a vector quantity, indicating both the magnitude and direction of the change in velocity. Uniform acceleration means the acceleration remains constant throughout the time interval.
-
Time (t): The duration of the motion being considered.
Graphical Derivation: The Area Under the Velocity-Time Graph
One of the most intuitive ways to prove the second equation of motion is through a graphical approach using a velocity-time graph.
1. The Graph: For an object undergoing uniform acceleration, the velocity-time graph is a straight line. The initial velocity is represented by the y-intercept (u), and the slope of the line represents the acceleration (a).
2. Area Under the Graph: The area under a velocity-time graph represents the displacement. Let's break down the area into two distinct shapes:
-
Rectangle: The area of the rectangle with height 'u' and width 't' represents the displacement that would occur if the object maintained its initial velocity throughout the time interval. This area is calculated as:
Area_rectangle = u * t
-
Triangle: The remaining area, which is a triangle, accounts for the change in velocity due to acceleration. The height of this triangle is
(v - u)
, and its base is 't'. Sincea = (v - u) / t
, the height can also be expressed asat
. The area of this triangle is:Area_triangle = (1/2) * base * height = (1/2) * t * at = (1/2)at²
3. Total Displacement: The total displacement (s) is the sum of the areas of the rectangle and the triangle:
s = Area_rectangle + Area_triangle = ut + (1/2)at²
This graphically demonstrates the second equation of motion.
Algebraic Derivation: Using the Definitions of Velocity and Acceleration
Another approach involves a more direct algebraic derivation, leveraging the definitions of velocity and acceleration.
1. Defining Average Velocity: The average velocity (<v>) of an object undergoing uniform acceleration is the arithmetic mean of its initial and final velocities:
<v> = (u + v) / 2
2. Displacement in terms of Average Velocity: Displacement is the product of average velocity and time:
s = <v> * t
Substituting the expression for average velocity:
s = ((u + v) / 2) * t
3. Relating Final Velocity to Acceleration: The definition of acceleration is:
a = (v - u) / t
Rearranging this equation, we can express the final velocity (v) in terms of acceleration:
v = u + at
4. Substituting and Simplifying: Substituting this expression for 'v' into the equation for displacement:
s = ((u + u + at) / 2) * t
s = ((2u + at) / 2) * t
s = ut + (1/2)at²
This algebraic manipulation directly proves the second equation of motion.
Calculus-Based Derivation: Using Integration
For those with a background in calculus, a more rigorous derivation can be achieved using integration.
1. Acceleration as a Function of Time: Since acceleration is constant, it can be expressed as a function of time:
a(t) = a
(a constant)
2. Velocity as a Function of Time: Velocity is the integral of acceleration with respect to time:
v(t) = ∫a(t) dt = ∫a dt = at + C
Where 'C' is the constant of integration. This constant represents the initial velocity, 'u':
v(t) = at + u
3. Displacement as a Function of Time: Displacement is the integral of velocity with respect to time:
s(t) = ∫v(t) dt = ∫(at + u) dt = (1/2)at² + ut + C'
Where 'C'' is another constant of integration, representing the initial displacement. Assuming the initial displacement is zero, C' = 0:
s(t) = (1/2)at² + ut
This calculus-based approach provides a more formal and precise derivation of the second equation of motion.
Addressing Potential Misconceptions
-
Units: Always ensure consistent units throughout the calculations. For example, if acceleration is in m/s², time should be in seconds, and displacement will be in meters.
-
Vector Nature: While the equation is often written without vector notation, remember that displacement, velocity, and acceleration are all vector quantities. The direction of these quantities must be considered carefully, especially in problems involving multiple dimensions.
-
Uniform Acceleration: This equation is only valid for motion under uniform acceleration. If acceleration changes over time, more advanced techniques are required.
-
Initial Conditions: The derivation assumes a specific set of initial conditions (initial velocity u and initial displacement 0). If the initial displacement is not zero, you need to add that constant to the final equation.
Frequently Asked Questions (FAQ)
Q: What happens if the initial velocity (u) is zero?
A: If the initial velocity is zero, the equation simplifies to s = (1/2)at²
. This means the displacement is solely determined by the acceleration and the time elapsed.
Q: Can this equation be used for motion in two or three dimensions?
A: Yes, but it needs to be applied separately to each dimension (x, y, z). You would have separate equations for the displacement in each direction.
Q: What if the acceleration is not constant?
A: For non-uniform acceleration, calculus-based methods are necessary, typically involving integration of the acceleration function.
Q: How is this equation used in real-world applications?
A: It's fundamental to many areas of physics and engineering, including calculating projectile motion, determining stopping distances of vehicles, and analyzing the motion of falling objects.
Conclusion
The second equation of motion, s = ut + (1/2)at²
, is a powerful tool for analyzing motion under uniform acceleration. We have explored multiple approaches to its derivation, showcasing its graphical, algebraic, and calculus-based interpretations. Understanding these derivations is not merely about memorizing a formula but about grasping the fundamental relationships between displacement, velocity, acceleration, and time. This deep understanding is key to tackling more complex problems in mechanics and other related fields. Remember to consider the vector nature of the quantities involved and the limitations of the equation concerning uniform acceleration. With practice and careful application, this equation becomes an invaluable asset in solving problems related to motion.
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